If you’ve never touched Blender before but want to be able to make some simple objects for use in your game, look no farther – this tutorial is for you!
In this Blender tutorial for beginners, you’ll learn the basic setup of Blender by creating a cute creature you will undoubtedly recognize from the 8-bit days. :] This tutorial won’t cover everything Blender can do, just the stuff you need to know to get started making objects and using them in games!
Note: If you don’t have Blender installed on your computer, download a copy here. Like other 3D modeling tools, Blender is a graphically intensive application; if you’re planning to install Blender on an older computer, check out the system requirements before installing to make sure your rig will run Blender without a lot of frustrating lag.
Once you have Blender installed, launch it and you’ll be greeted by a splash screen. Click anywhere outside of the splash screen to get started. You should see the default scene that contains a cube, a camera and a lamp, as illustrated in the screenshot below:
Don’t see the elements above? Simply select to generate a new scene with the requisite starter objects.
Now that you’ve received the five-cent tour of the app, it’s time to cover a few concepts that you’ll need before creating your first 3D model.
Controlling Your View
Although perspective view looks more natural, you’ll probably find it easier to design your objects using the orthographic view where you can view and edit objects on a flat plane. The images below show the benefit of designing in the orthographic view:
The default view for a new scene is the perspective view. To switch between orthographic and perspective views, select (from the toolbar under the 3D View); alternatively, press on the numpad. To choose a specific pre-defined view, rather than rotating around with the center mouse button, choose the view from the View menu, as shown below:
To resize the various toolbar panels, simply mouse over the edge of the panel and resize it to suit as shown below:
If you move the panel a little too far and — whoops — it disappears, click and drag the little transparent plus icon tab to pull the panel back out, as shown below (note that if you do this while the panel is visible it will create a secondary panel):
Sometimes you’ll want to have two views of your object open at the same time. To create another view window, click and drag the triangle at the top right or bottom left of the current window, as shown below:
To get rid of a view window, click and drag the top right triangle of the window you want to keep onto the window you want to remove. The window to be removed darkens; release the mouse and the second window disappears, as demonstrated in the following screenshot:
Manipulating Objects in Object Mode:
You can either click the field and type in the values, or you can scrub back and forth with the mouse to set the values.
Transforming Objects in Object Mode:
Editing Objects in Edit Mode
Now press the key to deselect all objects in your view. If you don’t like where the loop ended up, you could use to undo the action. Alternatively, you could move the loop to a different location. To do this, first click the and the as shown below:
Selecting Vertices, Edges, and Faces
Transforming Edges, Vertices, and Faces
Add a bit more detail to your cylinder by performing
Loop Cut and Slide functions. Place these new loops toward the bottom of your cylinder, as shown below:
You’ll want to scale these edges down to create the top of your mushroom.Press to scale the edge loop, and drag the mouse so that the edge loop is a bit smaller, as below:
It’s looking more like a mushroom now! Scale the currently selected edge loop a bit to round off the mushroom a little. Press to scale, and pull the edge loop in just a bit, as shown below:
Using the Extrude Transform
Go to the left tool panel, and click on . As soon as you do so, your mouse movement extrudes those faces. Using your mouse, extrude the bottom face to a reasonable length for a mushroom stem, as shown below:
Changing the Object Origin
Coloring the Mushroom
Applying a Material
Unwrapping the Mesh
Creating the Texture
Press , and choose . A new light will be placed at the location of your 3D cursor. If you don’t like where the lamp is placed, use the red, green, and blue transform arrows on the light to move the lamp around. You can see how the mushroom gets lighter on the faces toward the lamp, as shown below